Difference between revisions of "SetEssential"

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imported>Wrye
imported>Haama
(CS 1.0 stuff)
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===Using on Player===  
===Using on Player===  
Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See [http://www.uesp.net/wiki/Tes4Mod:Resurrecting_the_Player UESP: Resurrecting the Player] for analysis and alternate approaches.
Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See [http://www.uesp.net/wiki/Tes4Mod:Resurrecting_the_Player UESP: Resurrecting the Player] for analysis and alternate approaches.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Statistics Functions]]
[[Category: Statistics Functions]]
[[Category: Statistics Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]

Revision as of 16:02, 8 August 2007

Syntax:

SetEssential ActorBase bool 

Example:

SetEssential MyFavoriteNPC 1
SetEssential MyLeastFavoriteNPC 0

Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.

Note that it will act as a return statement if ActorBase is a reference variable.

Using on Player

Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See UESP: Resurrecting the Player for analysis and alternate approaches.