Difference between revisions of "SetEssential"

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[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category:Actor Functions (CS 1.0)]]
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Revision as of 12:40, 20 June 2008

Syntax:

SetEssential ActorBase bool 

Example:

SetEssential MyFavoriteNPC 1
SetEssential MyLeastFavoriteNPC 0

Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.

Note that it will act as a return statement if ActorBase is a reference variable.

Using on Player

Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See UESP: Resurrecting the Player for analysis and alternate approaches.