Difference between revisions of "SetEssential"
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Note that it will act as a ''return'' statement if ActorBase is a reference variable. | Note that it will act as a ''return'' statement if ActorBase is a reference variable. | ||
===Using on Player=== | |||
Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See [http://www.uesp.net/wiki/Tes4Mod:Resurrecting_the_Player UESP: Resurrecting the Player] for analysis and alternate approaches. | |||
==See Also== | ==See Also== | ||
* [[SetRefEssential]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Statistics Functions]] | [[Category: Statistics Functions]] | ||
[[Category: Statistics Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] | |||
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Latest revision as of 20:50, 21 August 2008
Syntax:
SetEssential ActorBase bool
Example:
SetEssential MyFavoriteNPC 1 SetEssential MyLeastFavoriteNPC 0
Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.
Note that it will act as a return statement if ActorBase is a reference variable.
Using on Player[edit | edit source]
Using setEssential on the player will result in camera problems (camera becomes centered on players feet). See UESP: Resurrecting the Player for analysis and alternate approaches.
See Also[edit | edit source]