Difference between revisions of "SetIsPlayable"
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imported>WereWolf (New page: A command for Oblivion Script Extender Specifies whether the object can be used by the player. '''Syntax:''' (nothing) ''reference.''SetIsPlay...) |
imported>Haama (Removed note) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference.''SetIsPlayable isPlayable:bool ''objectID:ref'' | (nothing) ''reference.''SetIsPlayable isPlayable:bool ''objectID:ref'' | ||
Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor. | |||
==See Also== | ==See Also== |
Latest revision as of 19:20, 7 May 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetIsPlayable isPlayable:bool objectID:ref
Specifies whether the object can be used by the player. Only works on objects that have the "Playable" flags, that is, clothing and armor.