Difference between revisions of "Hand to Hand Game Settings"

1,092 bytes added ,  12:32, 27 April 2009
m
Grammar Corrected; Added Internal Links
imported>Diablerie
 
imported>Gregbert
m (Grammar Corrected; Added Internal Links)
 
(4 intermediate revisions by 4 users not shown)
Line 7: Line 7:
!style="background:#ffdead" | Description
!style="background:#ffdead" | Description
|-
|-
| fHandDamageSkillBase
|style="background:#ffeded" | [[fHandDamageSkillBase]]
| 0.0
|style="background:#ffeded" | 0.0
| Base Hand To Hand skill multiplier
|style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier
|-
|-
| fHandDamageSkillMult
|style="background:#ffeded" | [[fHandDamageSkillMult]]
| 1.0
|style="background:#ffeded" | 1.0
| Hand To Hand skill multiplier
|style="background:#ffeded" | Hand To Hand skill multiplier
|-
|-
| fHandDamageStrengthBase
|style="background:#ffeded" | [[fHandDamageStrengthBase]]
| 0.0
|style="background:#ffeded" | 0.0
| Base Strength attribute multiplier
|style="background:#ffeded" | Base [[Strength]] attribute multiplier
|-
|-
| fHandDamageStrengthMult
|style="background:#ffeded" | [[fHandDamageStrengthMult]]
| 0.75
|style="background:#ffeded" | 0.75
| Strength attribute multiplier
|style="background:#ffeded" | Strength attribute multiplier
|-
|-
| fHandFatigueDamageBase
|style="background:#ffeded" | [[fHandFatigueDamageBase]]
| 1.0
|style="background:#ffeded" | 1.0
| Base fatigue damage
|style="background:#ffeded" | Base fatigue damage
|-
|-
| fHandFatigueDamageMult
|style="background:#ffeded" | [[fHandFatigueDamageMult]]
| 0.5
|style="background:#ffeded" | 0.5
| Fatigue damage multiplier
|style="background:#ffeded" | Fatigue damage multiplier
|-
|-
| fHandHealthMax
|style="background:#ffeded" | [[fHandHealthMax]]
| 15.0
|style="background:#ffeded" | 15.0
| Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.)
|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may be higher or lower depending of the other hand-to-hand settings.)
|-
|-
| fHandDamageMin
|style="background:#ffeded" | [[fHandHealthMin]]
| 1.0
|style="background:#ffeded" | 1.0
| Minimum unarmed damage
|style="background:#ffeded" | Minimum unarmed damage
|-
|-
| fHandReachMult
|style="background:#ffeded" | [[fHandReachMult]]
| 0.6
|style="background:#ffeded" | 0.6
| Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
|style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
|}
|}


Line 47: Line 47:
The formula for calculating hand-to-hand damage is:
The formula for calculating hand-to-hand damage is:


fHandHealthMin +
[[fHandHealthMin]] +
(fHandHealthMax - fHandHealthMin) ×
([[fHandHealthMax]] - [[fHandHealthMin]]) ×
(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) ×
([[Strength]] / 100 × [[fHandDamageStrengthMult]] + [[fHandDamageStrengthBase]]) ×
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
(HandToHand / 100 × [[fHandDamageSkillMult]] + [[fHandDamageSkillBase]])
 
The formula for calculating hand-to-hand fatigue damage is:
 
[[fHandFatigueDamageBase]] + [[fHandFatigueDamageMult]] x (health damage as above)
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
Anonymous user