Difference between revisions of "HasTail"

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(Created page with "A command for Oblivion Script Extender '''Syntax:''' (hasTail:bool) ''reference''.HasTail ''raceOrNPC:ref'' returns true if the specif...")
 
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  (hasTail:bool) ''reference''.HasTail ''raceOrNPC:ref''
  (hasTail:bool) ''reference''.HasTail ''raceOrNPC:ref''
returns true if the specified race or the race of the calling npc ref or specified base npc has a tail.
returns true if the specified race or the race of the calling npc ref or specified base npc has a tail.


[[Category:Functions]]
[[Category:Functions]]
[[Category: Functions (OBSE)]]
[[Category:Functions (OBSE)]]
[[Category: Functions (OBSE v0021)]]
[[Category: Actor Functions]]
[[Category: Inventory Functions]]
[[Category:Functions (OBSE v0021)]]
[[Category: Inventory Functions (OBSE)]]

Latest revision as of 09:47, 19 February 2018

A command for Oblivion Script Extender

Syntax:

(hasTail:bool) reference.HasTail raceOrNPC:ref

returns true if the specified race or the race of the calling npc ref or specified base npc has a tail.