Difference between revisions of "HudSProtect"
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imported>Haama (Combined HudT function) |
imported>Shademe (Removed FeatNom tag | No reason provided) |
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Latest revision as of 09:12, 7 January 2009
A command for Pluggy.
Syntax:
For HudS (Surface/Image)
(Protected:bool) HudSProtect HudID:long Protected:bool Global:bool
For HudT (Text)
(Protected:bool) HudTProtect HudID:long Protected:bool Global:bool
Returns or sets the protected status of the Hud. If protected is set to non-0, it will be write-protected from other mods, and only the associated mod will ever be able to modify the Hud. Setting Protected to 1 is recommended if you don’t want your Hud to be modified by another mod.
- If Protected is not specified, it returns the current state.
- If Protected is specified, it set the state and returns the new state.
- If the Hud does not exist, it returns -1.