Difference between revisions of "IAIDefaultMeleeAlertAllowed"
Jump to navigation
Jump to search
imported>Buckermann m (added Category:Settings) |
imported>ShadowDancer m (formatting) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works. | |||
[[Category:Settings]] | Edited by Feyre | ||
I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0 | |||
|} | |||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 10:03, 30 September 2007
Description |
Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works. Edited by Feyre I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans. |
---|---|
Default value |
0 |