Difference between revisions of "ILockLevelMaxAverage"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Bnesmith
imported>Halo112358
(moved duplicate content to unified iLockLevelMax page)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
The [[Lock|lock]] levels of Very Easy, Easy, Average, Hard, Very Hard, and Needs a Key are all mapped to numerical values between 0 and 100. These numbers are stored in the game settings listed below. A value of 100 is hard coded to mean "Needs a Key." The specific values are used to calculate a variety of things and should not be changed from their default values.
#REDIRECT [[iLockLevelMax]]
 
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" colspan=1  | Game Setting
! style="background:#efefef;" | [[Lock]] Value
|-
|iLockLevelMaxVeryEasy
|7
|-
|iLockLevelMaxEasy
|20
|-
|iLockLevelMaxAverage
|40
|-
|iLockLevelMaxHard
|80
|-
|iLockLevelMaxVeryHard
|99
|-
|Needs a key
|100
|-
|}
 
[[Category:Settings]]
[[Category:Lock]]

Latest revision as of 08:38, 6 April 2006

Redirect to: