Difference between revisions of "Category:Jumping"

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(slightly re-arranged formulas to be consistent with other formulas.)
 
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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:
The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:


'''JumpHeight = [[fJumpHeightMin]]   ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]'''
JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) * [[Acrobatics]]/100


For example, when one has a skill of 10 in Acrobatics, the calculation will be:
For example, when one has a skill of 10 in Acrobatics, the calculation will be:


JumpHeight = 64   (164 - 64) / 100 * 10 = 74
JumpHeight = 64 + (164 - 64) * 10/100 = 74


While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.


There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]]
There are other variables to jumping, however these are not known yet: [[fJumpDoubleMult]], [[fJumpFallRiderMult]], [[fJumpFallSkillBase]], [[fJumpFallSkillMult]], [[fJumpFallTimeBase]], [[fJumpFallTimeMin]], [[fJumpFallTimeMult]], [[fJumpFallVelocityMin]]
'''See Also: '''
[[Acrobatics]]
<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Jumping"</span></div>
----<div>
There are 12 articles in this category.
{| border="0" cellpadding="0" cellspacing="0"
|width="5"|
|width="285"|<span style="font-size: 132%; font-weight: bold;">F</span>
|width="5"|
|width="200"|<span style="font-size: 132%; font-weight: bold;">F cont.</span>
|width="5"|
|width="200"|<span style="font-size: 132%; font-weight: bold;">F cont.</span>
|-
|
|<li type="square">[[FJumpDoubleMult]]
|
|<li type="square">[[FJumpFallTimeBase]]
|
|<li type="square">[[FJumpHeightMax]]
|-
|
|<li type="square">[[FJumpFallRiderMult]]
|
|<li type="square">[[FJumpFallTimeMin]]
|
|<li type="square">[[FJumpHeightMin]]
|-
|
|<li type="square">[[FJumpFallSkillBase]]
|
|<li type="square">[[FJumpFallTimeMult]]
|
|<li type="square">[[FJumpMoveBase]]
|-
|
|<li type="square">[[FJumpFallSkillMult]]
|
|<li type="square">[[FJumpFallVelocityMin]]
|
|<li type="square">[[FJumpMoveMult]]
|-
|}


[[Category:Settings]]
[[Category:Settings]]
[[Category:Settings By Concept]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 21:52, 1 May 2008

Any time during the game when the player presses the jump button - and the player is able to jump (e.g. not flying or swimming) - the game will calculate a jump height based on Acrobatics, fJumpHeightMin and fJumpHeightMax.

The actual height of the jump will be between fJumpHeightMin and fJumpHeightMax based on Acrobatics:

JumpHeight = fJumpHeightMin + (fJumpHeightMax - fJumpHeightMin) * Acrobatics/100

For example, when one has a skill of 10 in Acrobatics, the calculation will be:

JumpHeight = 64 + (164 - 64) * 10/100 = 74

While the player is in the air, fJumpMoveBase and fJumpMoveMult governs air control.

There are other variables to jumping, however these are not known yet: fJumpDoubleMult, fJumpFallRiderMult, fJumpFallSkillBase, fJumpFallSkillMult, fJumpFallTimeBase, fJumpFallTimeMin, fJumpFallTimeMult, fJumpFallVelocityMin


See Also: Acrobatics


Articles in category "Jumping"

There are 12 articles in this category.

F F cont. F cont.
  • FJumpDoubleMult
  • FJumpFallTimeBase
  • FJumpHeightMax
  • FJumpFallRiderMult
  • FJumpFallTimeMin
  • FJumpHeightMin
  • FJumpFallSkillBase
  • FJumpFallTimeMult
  • FJumpMoveBase
  • FJumpFallSkillMult
  • FJumpFallVelocityMin
  • FJumpMoveMult
  • This category currently contains no pages or media.