Difference between revisions of "IsInCombat"

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imported>Bruneauinfo
m (Added syntax for this function)
imported>ZuTheSkunk
(GetCombatTarget note)
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==Notes==
==Notes==
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Consequently, it will cause the whole script not to be compiled.
*Even though not seen as a syntax error by the CS, '''''IsInCombat''' ActorRef'' will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use [[GetCombatTarget]] instead.


[[Category: Functions]]
[[Category: Functions]]

Revision as of 23:31, 21 December 2010

Syntax

[ActorRef].IsInCombat 

Returns 1 if the actor is currently in combat.

Notes

  • Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use GetCombatTarget instead.