Difference between revisions of "IsInCombat"
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'''Syntax''' | |||
[''ActorRef''].IsInCombat | |||
Returns 1 if the actor is currently in combat. | Returns 1 if the actor is currently in combat. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Combat Functions]] | [[Category: Combat Functions]] | ||
[[Category: Combat Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
<!-- Begin Search Terms | |||
Is | |||
In | |||
Combat | |||
End Search Terms --> |
Latest revision as of 15:15, 9 April 2016
Syntax
[ActorRef].IsInCombat
Returns 1 if the actor is currently in combat.