Difference between revisions of "SetPlayerInSEWorld"
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Where boolean is 0 (not in Shivering Isles) or 1 (in Shivering Isles). | Where boolean is 0 (not in Shivering Isles) or 1 (in Shivering Isles). | ||
This is a simple function which sets a game engine flag indicating whether the player is in the Shivering Isles or not. It is used extensively by Oblivion.esm to activate/deactivate quests (and thus standard dialog) and is also used by some Oblivion.esm scripts (e.g. on the | This is a simple function which sets a game engine flag indicating whether the player is in the Shivering Isles or not. It is used extensively by Oblivion.esm to activate/deactivate quests (and thus standard dialog) and is also used by some Oblivion.esm scripts (e.g. on the Gray Cowl). | ||
===When to Use=== | ===When to Use=== | ||
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.2)]] | [[Category: Functions (CS 1.2)]] | ||
[[Category: Player Functions]] | [[Category: Player Functions]] | ||
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Set | |||
player | |||
In | |||
SE | |||
Shivering | |||
Isles | |||
World | |||
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