Difference between revisions of "SetSkillUseIncrement"
Jump to navigation
Jump to search
imported>WereWolf (New page: A command for Oblivion Script Extender '''Syntax:''' (nothing) SetSkillUseIncrement nuRate:float skill:short ''whichAction:short'' Sets the experi...) |
imported>Haama (Fixed syntax, added example) |
||
Line 2: | Line 2: | ||
'''Syntax:''' | '''Syntax:''' | ||
(nothing) SetSkillUseIncrement nuRate:float skill: | (nothing) SetSkillUseIncrement nuRate:float skill:name ''whichAction:short'' | ||
Sets the experience point increase for one use of a skill action. | Sets the experience point increase for one use of a skill action. | ||
'''Example''' | |||
SetSkillUseIncrement 1 Alchemy 1 | |||
SetSkillUseIncrement 0 Alchemy 0 | |||
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0. | |||
==See Also== | ==See Also== |
Revision as of 16:42, 17 October 2007
A command for Oblivion Script Extender
Syntax:
(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short
Sets the experience point increase for one use of a skill action.
Example
SetSkillUseIncrement 1 Alchemy 1 SetSkillUseIncrement 0 Alchemy 0
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.