Difference between revisions of "SetSkillUseIncrement"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>WereWolf
(New page: A command for Oblivion Script Extender '''Syntax:''' (nothing) SetSkillUseIncrement nuRate:float skill:short ''whichAction:short'' Sets the experi...)
 
imported>Haama
(Note on preventing levelling)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:


'''Syntax:'''
'''Syntax:'''
  (nothing) SetSkillUseIncrement nuRate:float skill:short ''whichAction:short''
  (nothing) SetSkillUseIncrement nuRate:float skill:name ''whichAction:short''


Sets the experience point increase for one use of a skill action.
Sets the experience point increase for one use of a skill action.


'''Actor Value Codes:'''
'''Example'''
  0:    Strength
SetSkillUseIncrement 1 Alchemy 1
  1:    Intelligence
SetSkillUseIncrement 0 Alchemy 0
  2:    Willpower
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.
  3:    Agility
 
  4:    Speed
==Notes==
  5:    Endurance
*At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.
  6:    Personality
  7:    Luck
  8:    Health
  9:    Magicka
  10:    Fatigue
  11:    Encumbrance
  12:    Armorer
  13:    Athletics
  14:    Blade
  15:    Block
  16:    Blunt
  17:    HandToHand
  18:    HeavyArmor
  19:    Alchemy
  20:    Alteration
  21:    Conjuration
  22:    Destruction
  23:    Illusion
  24:    Mysticism
  25:    Restoration
  26:    Acrobatics
  27:    LightArmor
  28:    Marksman
  29:    Mercantile
  30:    Security
  31:    Sneak
  32:    Speechcraft
  33:    Aggression
  34:    Confidence
  35:    Energy
  36:    Responsibility
  37:    Bounty
  38:    Fame
  39:    Infamy
  40:    MagickaMultiplier
  41:    NightEyeBonus
  42:    AttackBonus
  43:    DefendBonus
  44:    CastingPenalty
  45:    Blindness
  46:    Chameleon
  47:    Invisibility
  48:    Paralysis
  49:    Silence
  50:    Confusion
  51:    DetectItemRange
  52:    SpellAbsorbChance
  53:    SpellReflectChance
  54:    SwimSpeedMultiplier
  55:    WaterBreathing
  56:    WaterWalking
  57:    StuntedMagicka
  58:    DetectLifeRange
  59:    ReflectDamage
  60:    Telekinesis
  61:    ResistFire
  62:    ResistFrost
  63:    ResistDisease
  64:    ResistMagic
  65:    ResistNormalWeapons
  68:    ResistParalysis
  67:    ResistPoison
  68:    ResistShock
  69:    Vampirism
  70:    Darkness
  71:    ResistWaterDamage
256:    No Actor Value


==See Also==
==See Also==
Line 90: Line 23:
[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (OBSE)]]
[[Category: Player Functions (OBSE)]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (OBSE)]]

Latest revision as of 17:40, 8 February 2009

A command for Oblivion Script Extender

Syntax:

(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short

Sets the experience point increase for one use of a skill action.

Example

SetSkillUseIncrement 1 Alchemy 1
SetSkillUseIncrement 0 Alchemy 0

Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.

Notes[edit | edit source]

  • At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.

See Also[edit | edit source]