Difference between revisions of "SetSkillUseIncrement"
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imported>Haama (Fixed syntax, added example) |
imported>Haama (Note on preventing levelling) |
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SetSkillUseIncrement 0 Alchemy 0 | SetSkillUseIncrement 0 Alchemy 0 | ||
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0. | Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0. | ||
==Notes== | |||
*At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions. | |||
==See Also== | ==See Also== | ||
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[[Category: Player Functions]] | [[Category: Player Functions]] | ||
[[Category: Player Functions (OBSE)]] | [[Category: Player Functions (OBSE)]] | ||
Latest revision as of 17:40, 8 February 2009
A command for Oblivion Script Extender
Syntax:
(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short
Sets the experience point increase for one use of a skill action.
Example
SetSkillUseIncrement 1 Alchemy 1 SetSkillUseIncrement 0 Alchemy 0
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.
Notes[edit | edit source]
- At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.