Difference between revisions of "SetSkillUseIncrement"

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imported>Haama
(Fixed syntax, added example)
imported>Haama
(Note on preventing levelling)
 
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  SetSkillUseIncrement 0 Alchemy 0
  SetSkillUseIncrement 0 Alchemy 0
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.
Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.
==Notes==
*At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.


==See Also==
==See Also==
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[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (OBSE)]]
[[Category: Player Functions (OBSE)]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (OBSE)]]

Latest revision as of 17:40, 8 February 2009

A command for Oblivion Script Extender

Syntax:

(nothing) SetSkillUseIncrement nuRate:float skill:name whichAction:short

Sets the experience point increase for one use of a skill action.

Example

SetSkillUseIncrement 1 Alchemy 1
SetSkillUseIncrement 0 Alchemy 0

Sets the experience gain (towards alchemy) when the player creates a potion to 1. The second line sets the wortcraft (when the player eats an ingredient and gains an effect) experience gain to 0.

Notes[edit | edit source]

  • At least for Alchemy, to completely prevent the player from gaining skill levels you need to 0 both Actions.

See Also[edit | edit source]