Difference between revisions of "Sigil Stone"
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imported>Bnesmith |
imported>Vaniver |
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*'''Uses:''' For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude. | *'''Uses:''' For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude. | ||
*'''Effects:''' All touch effects are put onto weapons. All self effects are put onto armor | *'''Effects:''' All touch effects are put onto weapons. All self effects are put onto armor. | ||
==Notes== | ==Notes== |
Revision as of 12:17, 14 April 2006
Sigil Stone are unique object that can be used to add enchantments to weapons and armor. All Self enchantments on a sigil stone will be applied to armor. All Touch enchantments on a sigil stone will be applied to weapons. When the Sigil Stone is used, one set of enchantments is necessarily lost.
- Uses: For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude.
- Effects: All touch effects are put onto weapons. All self effects are put onto armor.
Notes
- By convention there is only one weapon and one armor enchantment for each Sigil Stone. It is possible to place multiple enchantments of each type on the stone.