Difference between revisions of "Category:NVC"

66 bytes added ,  17:08, 2 November 2008
more info...
imported>Speedo
imported>Speedo
(more info...)
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The container itself is essentially like the root of the drive (C:\).  You may store values here if you wish, but you may also create child containers (like folders) within the container.  Once difference is that NVC seperates values within a container by type, so at any level it is perfectly valid to have values of different types which share the same key and location.
The container itself is essentially like the root of the drive (C:\).  You may store values here if you wish, but you may also create child containers (like folders) within the container.  Once difference is that NVC seperates values within a container by type, so at any level it is perfectly valid to have values of different types which share the same key and location.
The names of both values and child containers are case sensitive.


There is no limit on the how many child containers or values may be created within a container (other than available memory), however for speed it is recommended keep the number of child containers to a minimum.
There is no limit on the how many child containers or values may be created within a container (other than available memory), however for speed it is recommended keep the number of child containers to a minimum.
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*Active NVC data is saved in the .obse save file.
*Active NVC data is saved in the .obse save file.
*Container information will persist in the save (and be loaded into the game) until either that container is deleted, or the owning esp is unloaded.
*Container information will persist in the save (and be loaded into the game) until either that container is deleted, or the owning esp is unloaded.
*Each values requires 8 bytes + (number of characters in the value's name) to store.  Each child level in a container additionally requires 4 bytes + (number of characters in the child's name).
*Each value requires 8 bytes + (number of characters in the value's name) to store.  Each child level in a container additionally requires 4 bytes + (number of characters in the child's name).


[[Category: Functions|Z]]
[[Category: Functions|Z]]
[[Category: Functions (OBSE)]]
[[Category: Functions (OBSE)]]
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