Difference between revisions of "Category:Oblivion Script Extender"
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
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Oblivion Script Extender | Oblivion Script Extender v0017 | ||
by Ian Patterson | by Ian Patterson, Stephen Abel and Paul Connelly | ||
(ianpatt, behippo and scruggsywuggsy the ferret) | (ianpatt, behippo and scruggsywuggsy the ferret) | ||
The | Additional contributions from Timeslip, The J, DragoonWraith, and SkyRanger-1. | ||
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set. | |||
'''As of v0017, OBSE requires the 1.2.0.416 version of Oblivion.''' | |||
* | |||
* | |||
* | v0017b provides beta support for the version of Oblivion released on Steam. | ||
* | |||
* | |||
* | Bugfix update v0017a changes: | ||
* | *Fix compiler occasionally freezing when attempting to save a script | ||
* | *Make local variables take precedence over objectIDs in cases of name collision | ||
* | *Fix crash with GetEquippedItems after unequipping slotless items | ||
* | *IsModelPathValid now works with non-simple models like NPC and Hair | ||
*Various | *Remove delay between calling InsertInInputText and seeing the displayed text updated | ||
*Empty strings are no longer displayed as "NULL" with the %z format specifier; instead nothing is displayed | |||
v0017 adds adds: | |||
*Array variables | |||
*ForEach and While loops | |||
*A new expression syntax supporting array and string variables as basic datatypes, complex expressions, and a richer set of operators. | |||
*Effect setting functions | |||
*Combat style functions | |||
*Activate2 | |||
*GetCurrentRegion | |||
*Functions to detect if keys or controls have been disabled via script | |||
*GetEquippedItems, GetItems, GetSpells, GetFollowers | |||
*IsRefDeleted | |||
*Functions to manipulate Greater Powers | |||
*Various bug-fixes and miscellaneous functions | |||
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