Difference between revisions of "Talk:Activate"

1 byte added ,  11:42, 30 July 2008
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imported>Haama
(Standardized, a few extra notes)
imported>ShadowDancer
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:::::Well actually it makes perfect sense in regards to your theory... Unless: have you tried picking up the item ''before'' doing it in-game for the 1st time (from the console and without the flag)? Logically it should ''not'' increment the theft count if your theory is correct. --[[User:HawkFest|HawkFest]] 03:37, 5 February 2008 (EST)
:::::Well actually it makes perfect sense in regards to your theory... Unless: have you tried picking up the item ''before'' doing it in-game for the 1st time (from the console and without the flag)? Logically it should ''not'' increment the theft count if your theory is correct. --[[User:HawkFest|HawkFest]] 03:37, 5 February 2008 (EST)


== Can't activate whle on a horse ==
== Can't activate while on a horse ==


[http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=628331&view=findpost&p=12036323 Seems that actors on horseback won't activate anything and can't be used for the ''ActivatorID'']--[[User:Haama|Haama]] 01:23, 3 April 2008 (EDT)
[http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=628331&view=findpost&p=12036323 Seems that actors on horseback won't activate anything and can't be used for the ''ActivatorID'']--[[User:Haama|Haama]] 01:23, 3 April 2008 (EDT)


:Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player.
:Belated confirmation - I believe you can get around it by placing an actor in a Remote cell, ''leave it Enabled'', and use that actor's reference editorID instead of player.
Anonymous user