Difference between revisions of "Talk:Activator"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Kkuhlmann
imported>Tegid
(Are there Activator creation limits?)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
--[[User:Mrflippy|Mrflippy]] 13:56, 13 April 2006 (EDT): Does the model (.nif) of an activator matter for whether it can be activated or triggered or not?
--[[User:Mrflippy|Mrflippy]] 13:56, 13 April 2006 (EDT): Does the model (.nif) of an activator matter for whether it can be activated or triggered or not?
:--[[User:Kkuhlmann|Kkuhlmann]] 14:09, 13 April 2006 (EDT): I don't think so -- the main issue is whether the model has the appropriate havok data to allow the player to "pick" the object. I don't have any idea what that is, except that I know that many models that weren't intended to be used as activators don't have the right data on them for this to work. Hey, I'm a designer, not an artist...
:--[[User:Kkuhlmann|Kkuhlmann]] 14:09, 13 April 2006 (EDT): I don't think so -- the main issue is whether the model has the appropriate havok data to allow the player to "pick" the object. I don't have any idea what that is, except that I know that many models that weren't intended to be used as activators don't have the right data on them for this to work. Hey, I'm a designer, not an artist...
::--[[User:Tegid|Tegid]] 16:08, 13 April 2006 (EDT): Is there any reason why I would not be able to make more than one of a certain activator type in a single location with PlaceAtMe commands?  I never seem to actually make more than one.  Either that or I can't activate it more than once.

Latest revision as of 15:09, 13 April 2006

--Mrflippy 13:56, 13 April 2006 (EDT): Does the model (.nif) of an activator matter for whether it can be activated or triggered or not?

--Kkuhlmann 14:09, 13 April 2006 (EDT): I don't think so -- the main issue is whether the model has the appropriate havok data to allow the player to "pick" the object. I don't have any idea what that is, except that I know that many models that weren't intended to be used as activators don't have the right data on them for this to work. Hey, I'm a designer, not an artist...
--Tegid 16:08, 13 April 2006 (EDT): Is there any reason why I would not be able to make more than one of a certain activator type in a single location with PlaceAtMe commands? I never seem to actually make more than one. Either that or I can't activate it more than once.