Difference between revisions of "Talk:AddToLeveledList"

663 bytes added ,  14:10, 13 January 2011
Requires Cell resets?
imported>Haama
(Expand on the array usage)
 
imported>Haama
(Requires Cell resets?)
Line 1: Line 1:
What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--[[User:Haama|Haama]] 23:45, 5 February 2008 (EST)
What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--[[User:Haama|Haama]] 23:45, 5 February 2008 (EST)
== Requires Cell resets? ==
If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes?
The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using ''AddToLeveledList'' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents?
--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST)
Anonymous user