Difference between revisions of "Talk:AddToLeveledList"
Requires Cell resets?
imported>Haama (Expand on the array usage) |
imported>Haama (Requires Cell resets?) |
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What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--[[User:Haama|Haama]] 23:45, 5 February 2008 (EST) | What function changes an item's level requirement? If this method can only create an array in the CS, it would probably be faster and easier to use quest variables.--[[User:Haama|Haama]] 23:45, 5 February 2008 (EST) | ||
== Requires Cell resets? == | |||
If I update a list that's part of a creature's inventory, will I need to wait for a cell reset before I see the changes? | |||
The setup for, say, a wolf - The wolf has the leveled list "cobViNewLootWolfDrop". This list contains 1 of each Wolf Meat and Wolf Pelt. Using ''AddToLeveledList'' I add two instances of "cobViNewLootWolfVari50" to the list "cobViNewLootWolfDrop". So, from here on out, will every wolf I come across have a chance of dropping the "...Vari50" list? Or were the results of the original list already calculated, so they already have the old "...Drop" contents? | |||
--[[User:Haama|Haama]] 14:10, 13 January 2011 (EST) |