Difference between revisions of "Talk:Book Formatting"

899 bytes added ,  15:02, 24 September 2006
on changing books in game
imported>TheImperialDragon
imported>DragoonWraith
(on changing books in game)
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*Was Wondering if there was a way to change the text inside a book via script?
Was Wondering if there was a way to change the text inside a book via script?
([[User:Outrage|Outrage]] 21:02, 23 September 2006 (EDT))
([[User:Outrage|Outrage]] 21:02, 23 September 2006 (EDT))


Dunno, but you could always make a script that replaces the book in question after a specific event. [[User:TheImperialDragon|The Imperial Dragon]]
:Dunno, but you could always make a script that replaces the book in question after a specific event. [[User:TheImperialDragon|The Imperial Dragon]]
 
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:02, 24 September 2006 (EDT): The actual answer is no, you can't change the text of a book with a script. You're only option is what Imperial Dragon suggests - have multiple books, each with each addition to the book. If the entries into the book are always the same in the same order, this isn't too bad. If you're looking at a situation where things in the book reflect things in game that are different every time, then it's impossible, and if you're looking at a situation where the same things happen, but in a different order every time, there may be far too many different combinations to actually make (even if there are only a few different possibilities in any order).