Difference between revisions of "Talk:Casting Spells From An Activator"
Improvements
imported>Decoup |
imported>Decoup (Improvements) |
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Thankyou for fixing it. I am still working out how to use a wiki. Now i know I can type here. ;) | Thankyou for fixing it. I am still working out how to use a wiki. Now i know I can type here. ;) | ||
== Improvements == | |||
So from the example to stop the spell from hitting the player, I am guessing it would be fairly easy to add an extra piece of code to force the weapon to only attack enemys. | |||
I have seen a mod somewhere which changes the detect life effect to show a different color based on the enemys intent towards killing you. I guess that means theres a command which would allow you to make it only hit npcs or creatures that are activly trying to get you. | |||
I am still learning the scripting language and don't know how to do it yet, but if I figure it out i'll update the tutorial. | |||
:D I love the cs! |