Difference between revisions of "Talk:DuplicateAllItems"
Jump to navigation
Jump to search
imported>Haama |
imported>Haama |
||
Line 8: | Line 8: | ||
:Hmm... let me see if I can find the test file, though | :Hmm... let me see if I can find the test file, though | ||
:--[[User:Haama|Haama]] 00:02, 10 July 2007 (EDT) | :--[[User:Haama|Haama]] 00:02, 10 July 2007 (EDT) | ||
:At the very, very least, I'm certain that items don't lose their script (those, as with any new item, the variables start off at 0) | |||
:--[[User:Haama|Haama]] 00:04, 10 July 2007 (EDT) |
Revision as of 23:04, 9 July 2007
The duplicate will have a new FormID, meaning if (Original == New) will never be true * More importantly, meaning if any script referenced the original the duplicate will not work. For instance if (player.GetItemCount AmuletOfKings) will never be true if the player has the duplicate.
Really? That's...weird. Are we sure about this? Scruggs 23:56, 9 July 2007 (EDT)
- Try it, and yes I'm very sure... many objects were broken upon this discovery... well, ideas were broken, and a request for DuplicateAllItems2 was made
- Hmm... let me see if I can find the test file, though
- --Haama 00:02, 10 July 2007 (EDT)
- At the very, very least, I'm certain that items don't lose their script (those, as with any new item, the variables start off at 0)
- --Haama 00:04, 10 July 2007 (EDT)