Difference between revisions of "Talk:Enable or Disable Parallax shader on meshes"
Talk:Enable or Disable Parallax shader on meshes (edit)
Revision as of 09:20, 13 September 2007
, 09:20, 13 September 2007no edit summary
imported>HawkFest |
imported>HawkFest m |
||
Line 1: | Line 1: | ||
== What is a "'''parallax''' shader"? == | == What is a "'''parallax''' shader"? == | ||
What is a "'''parallax''' shader"? What is involved when speaking about "parallax"? I searched for articles in this regard, but all I could find were articles mentioning ''parallax'' while assuming the reader already knew about what it meant... So I'm still in the dark. --[[User:HawkFest|HawkFest]] 09:10, 13 September 2007 (EDT) | What is a "'''parallax''' shader"? What is involved when speaking about "parallax"? I searched for articles in this regard, but all I could find were articles mentioning ''parallax'' while assuming the reader already knew about what it meant... So I'm still in the dark : does it have something to do with light reflexion / object reflexion on a texture over which a shader is applied?... See, I'm "lost in Oblivion" in regards to this term, please someone help me (a link at least)! --[[User:HawkFest|HawkFest]] 09:10, 13 September 2007 (EDT) |