Difference between revisions of "Talk:FPowerAttackDelay"

6 bytes added ,  02:22, 30 July 2009
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imported>Sabar
(New page: How have these been reversed engineered? Using video capture software recording at 60 fps I'm getting a time almost exactly of 0.23 seconds to be held down to execute the attack. The oth...)
 
imported>Sabar
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How have these been reversed engineered?
EDIT: The formulae seem to be pretty accurate, although they vary depending on a few factors.  I'm doing more tests to confirm some numbers and if I get something new, I'll bring it up! First test shows pretty consistently that 75% of the attack time elapses before the hit registers, useful if you need advanced hit detection in your scripting. [[User:Sabar|Sabar]] 03:22, 30 July 2009 (EDT)
 
Using video capture software recording at 60 fps I'm getting a time almost exactly of 0.23 seconds to be held down to execute the attack.  The other formulas are correct, although the time to execute an attack is halved if the player attacks in rapid succession (due to attacking on the backswing). [[User:Sabar|Sabar]] 00:31, 30 July 2009 (EDT)
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