Difference between revisions of "Talk:Finessing Physics"
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imported>Darknel |
imported>Omzy |
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There is a short step by step tutorial to how to get the OnTrigger blocks to work on the Havok Hacking thread linked to from this tutorial. Essentially what you're doing is splicing the trigzone nif into your object nif and the game then recognises that trigzone for the purposes of OnTrigger blocks. You can set the Trigzone to use the same collision shape block as your static. | There is a short step by step tutorial to how to get the OnTrigger blocks to work on the Havok Hacking thread linked to from this tutorial. Essentially what you're doing is splicing the trigzone nif into your object nif and the game then recognises that trigzone for the purposes of OnTrigger blocks. You can set the Trigzone to use the same collision shape block as your static. | ||
--[[User:Darknel|Darknel]] 13:32, 24 June 2006 (EDT) | --[[User:Darknel|Darknel]] 13:32, 24 June 2006 (EDT) | ||
Thanks! --[[User:Omzy|Omzy]] 19:20, 24 June 2006 (EDT) |
Revision as of 18:20, 24 June 2006
If you make an object static, can you use the OnTrigger block with it? I have only found this blocktype to work with collision and trigger boxes so far. Perhaps theres a way to move some branches that allow this kind of behavior.. --Omzy 11:32, 23 June 2006 (EDT)
There is a short step by step tutorial to how to get the OnTrigger blocks to work on the Havok Hacking thread linked to from this tutorial. Essentially what you're doing is splicing the trigzone nif into your object nif and the game then recognises that trigzone for the purposes of OnTrigger blocks. You can set the Trigzone to use the same collision shape block as your static. --Darknel 13:32, 24 June 2006 (EDT)
Thanks! --Omzy 19:20, 24 June 2006 (EDT)