Difference between revisions of "Talk:ForceFlee"
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:The only way it appears to work at all, with or without parameters, is when the calling actor is in combat alert. [[User:GuidoBot|GuidoBot]] 02:52, 18 October 2006 (EDT) | :The only way it appears to work at all, with or without parameters, is when the calling actor is in combat alert. [[User:GuidoBot|GuidoBot]] 02:52, 18 October 2006 (EDT) | ||
::Sort of. After you call it the actor checks the surrounding area for threats. If it doesn't find any, it won't flee. But it will pause whatever it's doing (including conversation) for several moments, just standing there. To make it flee outside of combat, use a Flee Not Combat package. [[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT) | ::Sort of. After you call it the actor checks the surrounding area for threats. If it doesn't find any, it won't flee. But it will pause whatever it's doing (including conversation) for several moments, just standing there. To make it flee outside of combat, use a Flee Not Combat package. | ||
::When messing around with the parameters previously, I found I actually had to call [[StopCombat]] before ForceFlee in order to get actors to properly flee. Confusing... | |||
[[User:Scruggs|Scruggs]] 13:25, 18 October 2006 (EDT) |