Difference between revisions of "Talk:GetObjectValue"
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imported>JOG m (→Bugged) |
imported>TheImperialDragon |
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==General Talk== | |||
This looks sweet, but... Isn't there already a way for the game to detect this? I know when you steal something that the value is added to your bounty... [[User:TheImperialDragon|The Imperial Dragon]] 05:41, 20 August 2006 (EDT) | |||
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==Glitches, Bugs, Etc...== | |||
seems like there's a little glitch: | seems like there's a little glitch: | ||
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Returns "1" although the Shield is LightArmor | Returns "1" although the Shield is LightArmor | ||
== Bugged == | == Bugged == |
Revision as of 04:41, 20 August 2006
General Talk
This looks sweet, but... Isn't there already a way for the game to detect this? I know when you steal something that the value is added to your bounty... The Imperial Dragon 05:41, 20 August 2006 (EDT)
Glitches, Bugs, Etc...
seems like there's a little glitch:
getov 151 LeatherShield
Returns "1" although the Shield is LightArmor
Bugged
I noticed that EVERY armor returns as 1, no matter if they're light or heavy :( --Mandrill 15:40, 19 August 2006 (EDT)
- Hm... other armor works fine here (I'm in the process of making a sneak-tweaking mod)
if Greaves != player.GetEquippedObject 3 ; Player Changed Lower Body Armor set Greaves to player.GetEquippedObject 3 player.modav sneak GreavesPenalty set GreavesPenalty to 0 if getov 151 Greaves == 1 ; New armor-type = Heavy? set GreavesPenalty to getov 0 Greaves / -2 ; Decrease sneak by 1/2 weight player.modav sneak GreavesPenalty set GreavesPenalty to -GreavesPenalty endif endif
- When the player equips light greaves, nothing happens, when he equips heavy greaves, his sneak skill is reduced by half the weight of the armor
- I use identical blocks for Upper Body and Boots, but when I use it for a Shield, the penalty is applied even when I equip light armor.
- JOG 15:48, 19 August 2006 (EDT)