Difference between revisions of "Talk:IsPlayerMovingIntoNewSpace"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(Does this function even work?)
 
imported>Tegid
(Possibility)
Line 6: Line 6:
  endif
  endif
As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --[[User:DragoonWraith|DragoonWraith]] 22:17, 22 May 2006 (EDT)
As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --[[User:DragoonWraith|DragoonWraith]] 22:17, 22 May 2006 (EDT)
I wonder if it isn't a Condition function (only available in AI Conditionals) --[[User:Tegid|Tegid]] 22:31, 22 May 2006 (EDT)

Revision as of 21:31, 22 May 2006

I cannot for the life of me figure out how to use this function. I have the following code:

if ( IsPlayerMovingIntoNewSpace == 1 )
  set variable to 1
elseif ( variable == 1 )
  ;do stuff
endif

As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --DragoonWraith 22:17, 22 May 2006 (EDT)

I wonder if it isn't a Condition function (only available in AI Conditionals) --Tegid 22:31, 22 May 2006 (EDT)