Difference between revisions of "Talk:IsPlayerMovingIntoNewSpace"
Jump to navigation
Jump to search
imported>Tegid (Possibility) |
imported>DragoonWraith (OK, so... how do I get this to work??) |
||
Line 7: | Line 7: | ||
As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --[[User:DragoonWraith|DragoonWraith]] 22:17, 22 May 2006 (EDT) | As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --[[User:DragoonWraith|DragoonWraith]] 22:17, 22 May 2006 (EDT) | ||
I wonder if it isn't a Condition function (only available in AI Conditionals) --[[User:Tegid|Tegid]] 22:31, 22 May 2006 (EDT) | :I wonder if it isn't a Condition function (only available in AI Conditionals) --[[User:Tegid|Tegid]] 22:31, 22 May 2006 (EDT) | ||
::The article would imply that... damn, how the hell are we supposed to know if the player has gone into a new cell?! --[[User:DragoonWraith|DragoonWraith]] 00:32, 23 May 2006 (EDT) |
Revision as of 23:32, 22 May 2006
I cannot for the life of me figure out how to use this function. I have the following code:
if ( IsPlayerMovingIntoNewSpace == 1 ) set variable to 1 elseif ( variable == 1 ) ;do stuff endif
As far as I can tell, that should do something upon the load of a new cell - but as far as I can tell, it's not working... WTF? --DragoonWraith 22:17, 22 May 2006 (EDT)
- I wonder if it isn't a Condition function (only available in AI Conditionals) --Tegid 22:31, 22 May 2006 (EDT)
- The article would imply that... damn, how the hell are we supposed to know if the player has gone into a new cell?! --DragoonWraith 00:32, 23 May 2006 (EDT)