Difference between revisions of "Talk:OnEquip"

1,211 bytes added ,  16:13, 14 January 2008
Editing sCantEquipGeneric - does it interfere with other messages?
imported>Kingkoozime
(deleting what i put earlier)
imported>RedFault
(Editing sCantEquipGeneric - does it interfere with other messages?)
Line 1: Line 1:
== Deleting String Values ==


As per a suggestion from [[User:Haama|Haama]] on [[User_Talk:RedFault|my talk page]], I tested my own advice about deleting the String value of the [[sCantEquipGeneric]] constant.  His suggestion was that this might blank out ALL messages.  My experience is that the only message which will no longer display is "This item cannot be equipped."  I have successfully loaded a plugin with the [[sCantEquipGeneric]] value completely removed (with the '''Backspace''' key, in case that matters), and other messages, such as "Your conjuration skill has improved." and custom messages I added myself still display correctly.  Has there been a previous issue with this? 
As far as I'm concerned, the [[sCantEquipGeneric]] message is not necessary anyway.  If I click it and nothing happens, I can figure out that it can't be equipped on my own.  Removing this message from the game opens up the ability to add script effects to ordinary clutter objects in the player's inventory, so to me, the tradeoff is well worth it.  However, if it interferes with other aspects of gameplay, it should be noted as such in this article.<br />
--[[User:RedFault|RedFault]] 15:13, 14 January 2008 (EST)
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