Difference between revisions of "Talk:OnEquip"
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imported>Haama (It'd be great if we could completely delete the string) |
imported>RedFault |
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::::will take 2-3 seconds to display "Hello" because the blank message is displayed first. Still, it's the best solution and is used in the Message Remover Pack. | ::::will take 2-3 seconds to display "Hello" because the blank message is displayed first. Still, it's the best solution and is used in the Message Remover Pack. | ||
::::If the circumstances that prevent other messages from being displayed can be narrowed down, it would be a good thing. Completely deleting the string won't have the delay and would be better.--[[User:Haama|Haama]] 21:57, 14 January 2008 (EST) | ::::If the circumstances that prevent other messages from being displayed can be narrowed down, it would be a good thing. Completely deleting the string won't have the delay and would be better.--[[User:Haama|Haama]] 21:57, 14 January 2008 (EST) | ||
''(Responding to above)'' I will continue to test this. My two separate tests were two separate savegames, and I don't know what the difference was. I think we'll find that the instructions to display a message when an item is "equipped" are hardcoded into the game, and the only control scripters have over it is changing the message displayed. In other words, probably hiding it with a space character is the best we can ever hope for. The first test I ran, when messages were still displayed, might not have registered the changed message because that character did not possess the item with the OnEquip script. Maybe if I had had him pick it up, messages would have been hidden for him as well. I don't know if something like that would affect it or not. Logic says no, the plugin was still loaded for both saves, but coding and programming have been known to have a few quirks.<br /> | |||
--[[User:RedFault|RedFault]] 09:49, 15 January 2008 (EST) |