Difference between revisions of "Talk:SetActorAlpha"
Something worth mentioning I believe
imported>Tegid |
imported>NFITC1 (Something worth mentioning I believe) |
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Is it 0.0-1.0 solid to invisible or the other way around? --[[User:Tegid|Tegid]] 23:57, 5 April 2006 (EDT) | Is it 0.0-1.0 solid to invisible or the other way around? --[[User:Tegid|Tegid]] 23:57, 5 April 2006 (EDT) | ||
:Other way around [[User:NFITC1|NFITC1]] 03:47, 13 September 2006 (EDT) | |||
I think I may have discovered something upsetting. This is the scenario: | |||
#I made a scripted spell that makes the player 'ghosty' for 10 seconds (like the night mother). This used "saa 0.01" in the Begin ScriptEffectUpdate block | |||
#I cast the spell | |||
#I quicksaved then quit while the spell was still active | |||
#I loaded later. The spell's effect stopped as it should | |||
#I played a little longer and saved | |||
#I died and tried to load the last save | |||
#After loading the mods the game crashed and XP told me that it had caused some illegal error | |||
This was very annoying for a while. I didn't know what to make of it. This is how I fixed it: | |||
#Disabled the mod that gave this spell | |||
#Loaded my savegame with ghosty mode on | |||
#Manually typed "player.saa 1" in the console | |||
#Saved, exited, and reloaded without problems | |||
I think it was this exact problem that could even cause this error to exist in the first place. I don't know if it's a bug in the saa command or the Begin ScriptEffectUpdate block. Would anyone care to test? [[User:NFITC1|NFITC1]] 03:47, 13 September 2006 (EDT) |