Difference between revisions of "Talk:SetNthEffectItemMagnitude"
imported>Puf the majic dragon m (I always forget my signature....) |
imported>TFM |
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== Changing Enchantments on Equipped Items== | == Changing Enchantments on Equipped Items== | ||
From what I can tell if this is called on an enchantment on an item that is already equipped (at least by the player, I did not test NPCs), the item has to be unequipped and re-equipped in order for the new values to take effect. The same appears to be true with ModNthEffectItemMagnitude. This is not just a matter of waiting a few frames for it to update - the values on the player never update until the item is re-equipped. Equipping other items in different locations doesn't seem to have an effect. Can anyone confirm? And I'd love it if we could find a workaround.--[[User:Puf the majic dragon|Puf the majic dragon]] 18:24, 4 November 2009 (EST) | From what I can tell if this is called on an enchantment on an item that is already equipped (at least by the player, I did not test NPCs), the item has to be unequipped and re-equipped in order for the new values to take effect. The same appears to be true with ModNthEffectItemMagnitude. This is not just a matter of waiting a few frames for it to update - the values on the player never update until the item is re-equipped. Equipping other items in different locations doesn't seem to have an effect. Can anyone confirm? And I'd love it if we could find a workaround.--[[User:Puf the majic dragon|Puf the majic dragon]] 18:24, 4 November 2009 (EST) | ||
My results with this function seem to agree with you. I've tried changing the magnitude of an effect that was already being applied to the player (via an added ability-type spell) and the applied effect magnitude didn't change. In order for the change to register, I ended up needing to remove the effect and then add it again. [[User:TFM|TFM]] |
Revision as of 14:14, 8 April 2010
Changing Enchantments on Equipped Items
From what I can tell if this is called on an enchantment on an item that is already equipped (at least by the player, I did not test NPCs), the item has to be unequipped and re-equipped in order for the new values to take effect. The same appears to be true with ModNthEffectItemMagnitude. This is not just a matter of waiting a few frames for it to update - the values on the player never update until the item is re-equipped. Equipping other items in different locations doesn't seem to have an effect. Can anyone confirm? And I'd love it if we could find a workaround.--Puf the majic dragon 18:24, 4 November 2009 (EST)
My results with this function seem to agree with you. I've tried changing the magnitude of an effect that was already being applied to the player (via an added ability-type spell) and the applied effect magnitude didn't change. In order for the change to register, I ended up needing to remove the effect and then add it again. TFM