Difference between revisions of "Talk:SetStage"
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imported>Scruggs (clarify...) |
imported>Scruggs (hey, it works!) |
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument? | [[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument? | ||
: Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls '''setStage refVar stageVar''' | : Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls '''setStage refVar stageVar''' works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! [[User:Scruggs|Scruggs]] 19:46, 31 July 2006 (EDT) |
Revision as of 19:57, 31 July 2006
Dragoon Wraith TALK 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument?
- Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls setStage refVar stageVar works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! Scruggs 19:46, 31 July 2006 (EDT)