Difference between revisions of "Talk:SetStage"
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imported>Haama (Install usage) |
imported>Dr.Phil (Using variables or not?) |
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You can use any other script type to tell if something has been installed, so the note has been removed.--[[User:Haama|Haama]] 11:00, 9 February 2008 (EST) | You can use any other script type to tell if something has been installed, so the note has been removed.--[[User:Haama|Haama]] 11:00, 9 February 2008 (EST) | ||
== Using variables or not? == | |||
I've not been able to use a variable to set the Quest stage. | |||
Is there anyway to bypass this problem, or is the only way to use a very long list of elseif's? | |||
Anything in OBSE? | |||
--[[User:Dr.Phil|DrPhil]] 08:19, 1 April 2009 (EDT) |
Revision as of 07:19, 1 April 2009
Dragoon Wraith TALK 13:05, 31 July 2006 (EDT): Does SetStage accept variables as an argument?
- Yes, just like (nearly?) every OB function, it will take a variable for any numerical parameter. What's more interesting is that a script that stores a questID in a ref variable and then calls setStage refVar stageVar works perfectly in the game. Seems reference variables can store pointers to base objects as well. Cool! Scruggs 19:46, 31 July 2006 (EDT)
Install usage
You can use any other script type to tell if something has been installed, so the note has been removed.--Haama 11:00, 9 February 2008 (EST)
Using variables or not?
I've not been able to use a variable to set the Quest stage. Is there anyway to bypass this problem, or is the only way to use a very long list of elseif's? Anything in OBSE? --DrPhil 08:19, 1 April 2009 (EDT)