Difference between revisions of "Category talk:Actor Values"
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imported>Scruggs (requires OBSE) |
imported>Haama |
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You see, I want to make a special weapon with its own script, causing the weapon to always have maximum health. I'm assuming that Actor Values don't work on weapons. Is there a such thing as a getObjectValue or forceObjectValue function? (I looked at the Object Functions page, and I couldn't find it.) | You see, I want to make a special weapon with its own script, causing the weapon to always have maximum health. I'm assuming that Actor Values don't work on weapons. Is there a such thing as a getObjectValue or forceObjectValue function? (I looked at the Object Functions page, and I couldn't find it.) | ||
: [[OBSE]] has functions that allow you to modify an object's health. [[User:Scruggs|Scruggs]] 21:40, 13 January 2007 (EST) | : [[OBSE]] has functions that allow you to modify an object's health. [[User:Scruggs|Scruggs]] 21:40, 13 January 2007 (EST) | ||
Should there be two healths (and other things): one for base health and one for max health. It was always confusing about just what '''''GetAV Health''''' returned. | |||
<br>--[[User:Haama|Haama]] 10:42, 21 July 2007 (EDT) |
Revision as of 09:42, 21 July 2007
I have a question. How do you get or set the health value for a weapon or a piece of armor?
You see, I want to make a special weapon with its own script, causing the weapon to always have maximum health. I'm assuming that Actor Values don't work on weapons. Is there a such thing as a getObjectValue or forceObjectValue function? (I looked at the Object Functions page, and I couldn't find it.)
- OBSE has functions that allow you to modify an object's health. Scruggs 21:40, 13 January 2007 (EST)
Should there be two healths (and other things): one for base health and one for max health. It was always confusing about just what GetAV Health returned.
--Haama 10:42, 21 July 2007 (EDT)