Difference between revisions of "SetAngle"

793 bytes added ,  21:33, 6 June 2024
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imported>Haama
(CS 1.0 stuff)
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Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z).  
Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z).  
==Notes==
When called on the player and actors
*SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE.
*Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception.
*SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.


==See Also==
==See Also==
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[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Movement Functions]]
[[Category: Movement Functions]]
[[Category: Movement Functions (CS 1.0)]]
[[Category: Movement Functions (CS 1.0)]]
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