Difference between revisions of "Category talk:Scripting"
imported>Simetrical m (Bah) |
imported>Simetrical m (Misplaced parenthesis) |
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else | else | ||
effect | effect | ||
:Note the presence of the condition for both <tt>if</tt> and <tt>elseif</tt>; this is mandatory, and if it's omitted and still compiles, that's a compiler bug. (By the way, use four tildes to sign: <nowiki>~~~~</nowiki>. —[[User:Simetrical|Simetrical]] ([[User_talk:Simetrical|talk]] • [[Special:Contributions/Simetrical|contribs]]) 21:13, 4 April 2006 (EDT | :Note the presence of the condition for both <tt>if</tt> and <tt>elseif</tt>; this is mandatory, and if it's omitted and still compiles, that's a compiler bug. (By the way, use four tildes to sign: <nowiki>~~~~</nowiki>.) —[[User:Simetrical|Simetrical]] ([[User_talk:Simetrical|talk]] • [[Special:Contributions/Simetrical|contribs]]) 21:13, 4 April 2006 (EDT) |
Revision as of 20:15, 4 April 2006
Line number limit
Is there a limit to the number of lines a script can contain? I'm currently editing a script with about 52 lines (including debug code to later be stripped), and the CS refuses to save changes beyond a certain point. If I click on the save button, and then try to edit the script editor, I get the "do you want to save this script" message; if I say "yes", it just returns me to the editor. If I say "no", it closes the editor but the changes are not saved.
It _appears_ that if I put any function below line 39, it causes a problem (endifs and ENDS are fine). Perhaps I'm just doing something wrong? Eallman 16:20, 4 April 2006 (EDT)
Later: obviously not the case, since I just found a Beth script with about 150 lines.
Well, very strange. Apparently the problem was that I was passing an elseif without a specific parameter:
if var==1 somecode here else if someothercode here
This SHOULD be a legal structure, and the compiler didn't seem to dislike it. BUt as soon as I changed it to
if var==1 .... elseif var!=1
my saveprob disappeared. Now to debug the script itself, instead of the CS <G> Eallman 16:44, 4 April 2006 (EDT)
That's because else if implies some other condition. Try else instead of else if.--Tegid 12:51, 4 April 2006 (EDT)
- if and elseif (or else if, whichever Oblivion uses) require conditions:
if (condition) effect elseif (condition) effect else effect
- Note the presence of the condition for both if and elseif; this is mandatory, and if it's omitted and still compiles, that's a compiler bug. (By the way, use four tildes to sign: ~~~~.) —Simetrical (talk • contribs) 21:13, 4 April 2006 (EDT)