Difference between revisions of "Category talk:Tutorials"

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imported>Darkelve
imported>Darkelve
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'''Example (code below probably won't be correct, only for illustration):
Example (code below probably won't be correct, only for illustration):


Scriptname Ex_Spell_AI
'''Scriptname Ex_Spell_AI
Begin  
Begin  


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Endif
Endif


End
End'''
'''
 
 
This might even be extended to include the NPC's factions and skill levels, so that Spellcasting 'AI packages' can be created for different categories and skill levels (e.g. specific behaviour for all Necromancers, of which ones with high Illusion are more likely to use a paralyze spell, while one with high Alteration might use shields more frequently etc.)
This might even be extended to include the NPC's factions and skill levels, so that Spellcasting 'AI packages' can be created for different categories and skill levels (e.g. specific behaviour for all Necromancers, of which ones with high Illusion are more likely to use a paralyze spell, while one with high Alteration might use shields more frequently etc.)


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