Difference between revisions of "User:Niaht/Notes"
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===[[:Category:Variables|Variables]]=== | ===[[:Category:Variables|Variables]]=== | ||
Variables can be | ====[[Declaring_variables|Declaring Variables]]==== | ||
===== Script Global Variables ===== | |||
Variables can be set outside any block causing them to be Script Global. This means that once set to a value, they will remain set unless otherwise changed, until Oblivion is shut down. | |||
What happens | What about when you save your game? What happens then? | ||
===== Temporary Variables ===== | |||
Declaring a variable inside a block could be called 'declaring a temporary variable', since the variable will only exist during the scope of the current invocation. This is similar to how variable scope works in traditional programming languages. | |||
==== Variable Initialization ==== | |||
Variables are initialized using the [[Set]] function. | |||
If don't want your variable to be reinitialized on each script invocation, wrap your assignment statements in a conditional. | |||
short init | |||
short myShort | |||
Begin ''BlockName'' | |||
If ( init == 0 ) | |||
Set myShort to 1 | |||
Set init to 1 | |||
EndIf | |||
====Variable Types==== | |||
=====[[Reference_Variables|Reference Variables]]===== | |||
Reference variable can not be set to just any function that returns a value. | |||
ref refValue | |||
Set refValue to GetButtonPress | |||
This will not work. | |||
== Quest == | == Quest == |