Difference between revisions of "User talk:MisterMcCoonie"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(New page: == OBSE Wish: String Arguments == In v0017 you will be able to pass a string in any place that you would usually pass a string literal by using, for example, this: string_var str Begi...)
 
imported>DragoonWraith
Line 12: Line 12:
That should fulfill your wish (and is generally easier in practice than actually having a format string in there.<br />
That should fulfill your wish (and is generally easier in practice than actually having a format string in there.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:16, 30 March 2009 (EDT)
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:16, 30 March 2009 (EDT)
== OBSE Wishes: ToString and ToRef, File Editing ==
I'd point out that the vast majority of object types (read: anything other than Cells and Quests) do not have the EditorID available at run-time; Oblivion does not load or store them. So that function would see astonishingly little practical purpose. Nonetheless, if still desired, I suggest bringing it up in the OBSE thread on the forums.
Further, exactly how is the limitation of an OBSE expr for ToString actually limiting you? An OBSE expr can have anything you like in it... More explanation of that would be good.
As for reading from or writing to a file, I believe for security reasons the OBSE team has decided not to do this, even though it would be rather trivial to add (in fact, Timeslip donated functions that do this a long time ago, that have simply never been exposed to script).
If you have any questions or comments on any of these, feel free to respond either here or on my Talk page in an appropriate header. Thanks.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:05, 22 April 2009 (EDT)

Revision as of 18:05, 22 April 2009

OBSE Wish: String Arguments

In v0017 you will be able to pass a string in any place that you would usually pass a string literal by using, for example, this:

string_var str

Begin GameMode

  set str to sv_Construct "blah blah"
  SetMagicEffectName $str FRDG

End

That should fulfill your wish (and is generally easier in practice than actually having a format string in there.
Dragoon Wraith TALK 15:16, 30 March 2009 (EDT)

OBSE Wishes: ToString and ToRef, File Editing

I'd point out that the vast majority of object types (read: anything other than Cells and Quests) do not have the EditorID available at run-time; Oblivion does not load or store them. So that function would see astonishingly little practical purpose. Nonetheless, if still desired, I suggest bringing it up in the OBSE thread on the forums.

Further, exactly how is the limitation of an OBSE expr for ToString actually limiting you? An OBSE expr can have anything you like in it... More explanation of that would be good.

As for reading from or writing to a file, I believe for security reasons the OBSE team has decided not to do this, even though it would be rather trivial to add (in fact, Timeslip donated functions that do this a long time ago, that have simply never been exposed to script).

If you have any questions or comments on any of these, feel free to respond either here or on my Talk page in an appropriate header. Thanks.
Dragoon Wraith TALK 19:05, 22 April 2009 (EDT)