Difference between revisions of "User talk:Omzy"

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imported>TheImperialDragon
(idea for the shader)
imported>Omzy
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Questions? Comments? Eh?
==Mod Discussion==
'''[http://www.tessource.net/files/file.php?id=11477 Spell Deflection 2.1]'''''


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:Hey, you should add yourself to the [[:Category:Users: Scripters]] list. You seem to have a fair amount of experience with scripts, more than me so far, anyway. [[User:TheImperialDragon|The Imperial Dragon]] 16:17, 8 June 2006 (EDT)
'''[http://rapidshare.com/files/35918520/UndergroundBlacksmithv1.1.rar.html Underground Blacksmith]'''


:Just a hint: to sign your postings in the wiki use <nowiki>~~~~</nowiki> or simply the second button from the right on top of the edit-window.--[[User:JOG|JOG]] 10:26, 9 June 2006 (EDT)
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::Erm... When I clicked to download your mod, nothing happened after the first time in which the computer hung up. Are you doing something to the mod on your end? [[User:TheImperialDragon|The Imperial Dragon]] 22:19, 9 June 2006 (EDT)
'''[http://www.bestsharing.com/files/5bw0nna287408/Meteorain.rar.html Meteorain]'''


::Nevermind, it works now... [[User:TheImperialDragon|The Imperial Dragon]] 22:39, 9 June 2006 (EDT)
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'''[http://rapidshare.com/files/35910066/SpellPackBETA.rar.html Spell Pack (BETA)]'''


I started making my own retex mods too. Armor tooMaybe I can upload these files for you to use, maybe we can make these plug-ins a lot more interesting with more retexes, more types of armor.  I mean I upload all my armor to your plug-in, and Vodunius can sell it?  I don't know, but I just realized how close my plug-in is unintentionally shaping into one very similar to yours.
Wow! That was amazingThat is all I can think of saying at the moment, apart from the game crashing pretty badly just after I killed that Palace Guard, but that may not have been because of this... Anyway:


The armor I just made is a retex of the Imperial Watch armor, with the intention of having it red glowing hot.  I've used some shaders to give it a slight glowing effect, but it still needs a little work...[[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)
GOOD:
:Pretty much everything, amazing effects, unbelieveable spells, and overall awesomely done.
:I wouldn't be surprised if this became one of the best of the best mods (with a little fine-tuning)


I was also going to put in a dungeon in mine, but if we merge the plug-ins, maybe we could use this dungeon for another armor type.  Anyway, it's your decision. [[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)
SUGGESTIONS:
 
:The Heat Seeking Orbs seems to be able to pass through static objects. Not sure about Discharge crystals... And as sure as heck I have no idea of how to fix it.
:Okay, I finished the sewers part of the dungeon (sadly only one cell so far, but it does take time...), I'm going to start on the crypt part next. The enemies I'm using are undead types.
:How about changing some of the spells' categories (destruction, alteration, mysticism, etc...)
 
:Maybe make a new icon for each of those spells
:I think it would be better to have the armor out in the open, but it was going to be genereated by a leveled list in a container.  It should be possible to have it leveled controled by a script, right?  Maybe it would be better to just make it bronze armor, as my armor looks kind of bronze-ish and because my flaming shader isn't really working too well. [[User:TheImperialDragon|The Imperial Dragon]] 21:53, 17 June 2006 (EDT)
:Slow framerate, not sure if anything can be done about it though.
 
:Quests!
 
:Demi spell-> I think I saw one of the guards get a little stuck in the staircase at one point, but he got out.
::I've had a look at the armor, and I am amazed at how it looks now.  I was wondering how I might make the armor pulse a bit slower, and have the flaming effects a little less frequent, as the character is kind of on fire literally... [[User:TheImperialDragon|The Imperial Dragon]] 12:43, 18 June 2006 (EDT)
:Fire columns: Make a cloud above the beams.  It doesn't make sense for them to just stop in mid-air.  Of course, it would be very nice if it could go up a LOT higher, heheheh.
 
:Maybe you could change the texture or shader of the heat seeking Sigil Stones?
:::One more thing; where should the dungeon lead to?  The armory basement or the offices basement? [[User:TheImperialDragon|The Imperial Dragon]] 16:33, 18 June 2006 (EDT)
:Not sure when this happened, but was there supposed to be a scamp? Was it the ??? spell?
 
:Overall, I found it amazingGreat work, Omzy! -[[User:TheImperialDragon|The Imperial Dragon]]
:::I manually merged the mods, and now the effect shader isn't looping.  It was working before.  Here is the script I'm using:
 
<pre>
scn WarmBoot05script
 
short BootsE
 
Begin Gamemode
PlayMagicShaderVisuals WarmEffect
if BootsE == 1
player.PlayMagicShaderVisuals WarmEffect
endif
end
 
Begin OnEquip
player.PlayMagicShaderVisuals WarmEffect
player.addspell WarmBoot05
set BootsE to 1
End
 
Begin OnEquip
player.StopMagicShaderVisuals WarmEffect
player.removespell WarmBoot05
set BootsE to 0
End
</pre>
 
I'm obviously doing something wrong here, or I did something wrong while I was copying the shader over to the plug-in with the dungeon layout finished.  Any idea what's wrong here? [[User:TheImperialDragon|The Imperial Dragon]] 20:33, 18 June 2006 (EDT)
 
:Great news!  I'm done the crypt part of the dungeon (or at least I think I am...) and now all I've got to do now is:
 
::-Make the basements<br>
:::Done, except Imperial Office basement already exists<br>
::-add some sounds to the dungeons<br>
::-Fix the inventory icons<br>
:::Still working on it; bad photo editor<br>
::-Mess around with the armor so that it doesn't kill the framerate (framerate 1/s when armor on ground)<br>
:::Nevermind, it works.<br>
::-Create a dungeon boss.<br>
:::Going to have the newly created shield (sword?).<br>
::-link the dungeons<br>
:::Improvised for trap doors, looks good.<br>
::-test it all
 
:Depending on several things, this may be ready sometime tomorrow or the next day.
 
:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting)I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)

Latest revision as of 13:50, 17 June 2007

Mod Discussion[edit source]

Spell Deflection 2.1

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Underground Blacksmith

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Meteorain

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Spell Pack (BETA)

Wow! That was amazing. That is all I can think of saying at the moment, apart from the game crashing pretty badly just after I killed that Palace Guard, but that may not have been because of this... Anyway:

GOOD:

Pretty much everything, amazing effects, unbelieveable spells, and overall awesomely done.
I wouldn't be surprised if this became one of the best of the best mods (with a little fine-tuning)

SUGGESTIONS:

The Heat Seeking Orbs seems to be able to pass through static objects. Not sure about Discharge crystals... And as sure as heck I have no idea of how to fix it.
How about changing some of the spells' categories (destruction, alteration, mysticism, etc...)
Maybe make a new icon for each of those spells
Slow framerate, not sure if anything can be done about it though.
Quests!
Demi spell-> I think I saw one of the guards get a little stuck in the staircase at one point, but he got out.
Fire columns: Make a cloud above the beams. It doesn't make sense for them to just stop in mid-air. Of course, it would be very nice if it could go up a LOT higher, heheheh.
Maybe you could change the texture or shader of the heat seeking Sigil Stones?
Not sure when this happened, but was there supposed to be a scamp? Was it the ??? spell?
Overall, I found it amazing. Great work, Omzy! -The Imperial Dragon