Difference between revisions of "AddFullEffectItem"
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imported>DragoonWraith (hostility note) |
imported>DragoonWraith (fixing extra spacing) |
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Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. | Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range. | ||
{{OBSE Magic Range Codes}} | |||
== Notes == | == Notes == | ||
* Uses the 4 letter codes for the [[Magic Effects List|magic effects]] listed in the CS. | * Uses the 4 letter codes for the [[Magic Effects List|magic effects]] listed in the CS. | ||
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other. | * Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other. | ||
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** Untested for other magic items. | ** Untested for other magic items. | ||
* Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility. | * Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility. | ||
== See Also == | == See Also == |
Latest revision as of 00:31, 15 January 2009
A command for Oblivion Script Extender
Syntax: (Due to wiki limitations, the following has been broken into two lines, but is really one.)
(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long duration:long range:short magicItem:ref
Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range.
Range Codes: 0: Self 1: Touch 2: Target
Notes[edit | edit source]
- Uses the 4 letter codes for the magic effects listed in the CS.
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items.
- Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use SetSpellHostile to update the hostility.