Difference between revisions of "AddToLeveledList"
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imported>Quetzilla |
imported>DragoonWraith |
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==Notes== | ==Notes== | ||
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list | * Changes to existing leveled lists are not saved. However, changes to a [[CloneForm]]ed leveled list ''will'' be saved. | ||
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world. | |||
** This issue is fixed in v0015. <s>Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.</s> | |||
==See Also== | ==See Also== | ||
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[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] | [[Category:Inventory Functions (OBSE)]] | ||
[[Category:Leveled List Functions]] | |||
[[Category:Leveled List Functions (OBSE)]] |
Latest revision as of 14:03, 27 October 2008
A command for Oblivion Script Extender
Syntax:
(nothing) AddToLeveledList leveledList:ref object:ref level:short count:short
Adds an object to a leveled creature, spell, or item list. Count defaults to 1 if unspecified.
Notes[edit | edit source]
- Changes to existing leveled lists are not saved. However, changes to a CloneFormed leveled list will be saved.
- You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
- This issue is fixed in v0015.
Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.
- This issue is fixed in v0015.