Difference between revisions of "Bribery"

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imported>DragoonWraith
m (Reverted edits by EShaeffer54 (talk) to last revision by ShadowDancer)
 
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The monetary cost and disposition bonuses for bribery are controlled by three game settings, [[fBribeNPCLevelMult]], [[fBribeScale]], [[fBribeCostCurve]], and [[fBribeSpeechcraftMult]].
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''.  




[[Category:Dialogue]]
==Bribery Settings==
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
1.5000
 
|}
 
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.7500
 
|}
 
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.1000
 
|}
 
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
1.0000
 
|}
 
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.0300
 
|}
 
 
==Un-Used Settings==
According to [[User_talk:Bnesmith|Bnesmith]] these settings are not currently used by the game.
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
'''fBribeBase''' sets the lowest bribe value and is used as an offset.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2.0000
 
|}
 
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.3000
 
|}
 
 
 
[[Category:Settings_By_Concept]]
[[Category:Gameplay]]

Latest revision as of 00:43, 25 September 2011

Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.


Bribery Settings[edit | edit source]

Description

The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.

Default value

1.5000

Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.

Description

The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.

Default value

0.7500

Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.

Description

The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.

Default value

0.1000


Description

fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).

Default value

1.0000


Description

The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.

Default value

0.0300


Un-Used Settings[edit | edit source]

According to Bnesmith these settings are not currently used by the game.

Description

fBribeBase sets the lowest bribe value and is used as an offset.

Default value

2.0000


Description

fBribeMult is a multiplier times the combined levels and skills of the two actors.

Default value

0.3000