Difference between revisions of "Bribery"
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Latest revision as of 00:43, 25 September 2011
Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.
Bribery Settings[edit | edit source]
Description |
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. |
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Default value |
1.5000 |
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be. |
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Default value |
0.7500 |
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level. |
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Default value |
0.1000 |
Description |
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.). |
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Default value |
1.0000 |
Description |
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels. |
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Default value |
0.0300 |
Un-Used Settings[edit | edit source]
According to Bnesmith these settings are not currently used by the game.
Description |
fBribeBase sets the lowest bribe value and is used as an offset. |
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Default value |
2.0000 |
Description |
fBribeMult is a multiplier times the combined levels and skills of the two actors. |
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Default value |
0.3000 |