Difference between revisions of "Clothing"
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imported>Mike89 (No type for clothing. Information for armor deleted) |
imported>Scruggs |
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*'''Enchanting:''' The enchantment object associated with the object. Must be all Self effects. | *'''Enchanting:''' The enchantment object associated with the object. Must be all Self effects. | ||
*'''Playable:''' If | *'''Playable:''' If unchecked, the item's icon will not appear in inventories. The item can still be equipped on the player using [[equipItem]]. | ||
*'''Hide Amulet:''' If checked, equipped amulets are not show on the 3D model of the actor. | *'''Hide Amulet:''' If checked, equipped amulets are not show on the 3D model of the actor. | ||
*'''Hide Rings:''' If checked, equipped rings are not show on the 3D model of the actor. | *'''Hide Rings:''' If checked, equipped rings are not show on the 3D model of the actor. |
Latest revision as of 13:55, 21 January 2007
Clothing is worn by an NPC and takes up body part slots, just like armor. However, clothing does not add armor class, and it is never damaged by combat.
- Enchanting: The enchantment object associated with the object. Must be all Self effects.
- Playable: If unchecked, the item's icon will not appear in inventories. The item can still be equipped on the player using equipItem.
- Hide Amulet: If checked, equipped amulets are not show on the 3D model of the actor.
- Hide Rings: If checked, equipped rings are not show on the 3D model of the actor.
- Biped Object: The parts of the body that are covered by the armor.
- Male: These NIF files and DDS files are used for male actors. There are two NIF options, one for on an actor, and one for laying on the ground.
- Female: These NIF files and DDS files are used for female actors. If undeclared, the files from the male are used.